What must be brought to play games in the game homes?

题目
单选题
What must be brought to play games in the game homes?
A

Tickets.

B

Paper

C

Cards.

D

Money.

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相似问题和答案

第1题:

The author enjoys watching golf games on TV because _____.

[A] access to drinks makes the game more joyful

[B] a more enjoyable view of the game is provided

[C] he is thus unaffected by the result of the game

[D] that is more likely real appreciation of the game


正确答案:C
本题考查了事实细节。文章第一段的后半部分提到,作者在观看电视中的高尔夫球赛时,可以体验到一种比赛本身缺少的冷静,他在沙发上伸展四肢,然后对结果保持漠不关心的态度。由此可看出,[C]项是看电视上的比赛和亲身经历的区别所在,也就是作者可以享受观看比赛的原因。[A]、[B]项的joyfulenjoyable是题干中enjoys watching的同义表达,并没有给出造成这种结果的原因。[D]项是文中没有提到的观点。

第2题:

The only games( )I play are football and tennis.

A.who

B.which

C.what

D.when


参考答案:B

第3题:

From the passage we may conclude that the writer is

A.one of the organizers of the games for the disabled.

B.a disabled who once took part in the games.

C.against holding the games for the disabled.

D.in favor of holding the game for the disabled.


正确答案:D
解析:这道题要求考生在通读全文的基础上进行判断。A、B两项是文中从未提到的,我们从第三段中“One small source of disappointment for…”这句话来看作者的语气和态度,也可以判断出C、D两项中,D项是正确的。

第4题:

Miao Yue usually_______(play) computer games on weekends.


正确答案:
 38.plays

第5题:

What is NOT the influence of fans on the performance of a sports team?

A、They play a big role in team spirit.

B、The number of fans watching the game will help increase or reduce the team spirit.

C、Fans give money to support their team.

D、Fans pray for their team.


参考答案:CD

第6题:

Nobody knows what _______ the change in his political thinking.

A.brought forth

B.brought about

C.brought out

D.brought up


正确答案:B

第7题:

Seldom () (I play) (请调整为合适的形式和顺序)computer games.


参考答案:do I play

第8题:

4. They had great fun ________. on the beach last Sunday.

A. play games

B. to play games

C. playing games

D. played games


正确答案:C
4.C【解析】have fun后接动词时要用zring形式,故答案为C。

第9题:

30.They like to ________,too.

A. play games

B. watch TV

C. play sports

D. watch soccer games


正确答案:D
30.D【解析】由第三自然段末两句可知。

第10题:

请阅读Passage 2,完成题:
A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.

What is the topic of this article?
查看材料

A.How does playing computer games affect the level of violence in children.
B.There is no difference between Platform games and 'Beat-Them-Ups'.
C.How to control anger while playing computer games.
D.How to make children spend less time on computer games.

答案:A
解析:
作者开头就说“A big focus of the criticism of computer games has concerned the content of
the games being played.”即计算机游戏的内容遭到很多非议。第二段开头.作者又用这样的话引出下文.“Controversy has occurred in part because of the intensity of the game play,which is said to spill over into children’s everyday lives.There are WOrl3es that children are becoming more violent and aggressive after prolonged exposure to these games.”即计算机游戏引起争议.有部分原因是因为小孩打游戏总是过了头.游戏已经渗透到他们生活中去。人们担心,孩子们会因为打游戏时间过长而渐渐变得有暴力倾向。第三段开头.作者说“Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality”即对计算机游戏暴力的一些担心来自于孩子无法辨别虚拟世界和现实世界。可见.本文的主旨是讨论计算机游戏给孩子们带来暴力影响的问题.

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