单选题______A thing B reality C fact D conclusion

题目
单选题
______
A

thing          

B

reality          

C

fact            

D

conclusion

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相似问题和答案

第1题:

[A] ideality

[B] realization

[C] realism

[D] reality


正确答案:D
30. D
Stress is an unavoidable, necessary, and potentially  healthful reality of our society. 压力是我们社会中无可避免的,而且有潜在的促进社会健康作用的现实存在。表示“存在的现实状况”用[D] reality (n. 真实,事实,本体;逼真)。[A] ideality n. 理想,是 ideal的名词形式。[B] realization n. 实现;认识;领会,是 realize的名词形式。[C] realism n.现实主义。

第2题:

_______

. A. conclusion B. description C. evaluation D. introduction


正确答案:A

第3题:

虚拟现实(Virtual Reality)、增强现实(Augmented Reality)等业务对网络提出了新的要求,主要是( )。

A、高速率

B、低时延

C、大连接

D、广覆盖


答案:A

第4题:

Which two allow the class Thing to be instantiated using new Thing()?

  • A、 public class Thing { }
  • B、 public class Thing { public Thing() {} }
  • C、 public class Thing { public Thing(void) {} }
  • D、 public class Thing { public Thing(String s) {} }
  • E、 public class Thing { public void Thing() {} public Thing(String s) {} }

正确答案:A,B

第5题:

Text3 In the past several years,as the nascent medium of virtual reality has come into its own,scientists and creators have begun to explore its potential effects on the human mind.Some are undoubtedly positive-as,for instance,when the technology is used to help war veterans overcome posttraumatic stress disorder,or as a means to expand a person's capacity for compassion.But the immediacy of virtual reality has a dark side,too.Several months ago,Michael Madary and Thomas K.Metzinger,researchers from the Johannes Gutenberg University of Mainz,in Germany,published a series of recommendations on the ethical design and implementation of virtual reality.Their appraisal of the medium's psychological force is both studious and foreboding."The power of virtual reality to induce particular kinds of emotions could be used deliberately to cause suffering,"they write."Conceivably,the suffering could be so extreme as to be considered torture."In filmmaking,the director must perform a kind of seduction of dread,leading viewers through an escalating series of psychological states.In the immersive world of virtual reality,no such dance is required.Part of the power of virtual reality-based horror comes from the fact that the director knows exactly where the viewer is looking."With that knowledge,we can play mind tricks or trigger events based on the gaze,"Jon Hibbins,the director of Psytec Games,a London-based virtual reality studio,said.For instance,he said,in Psytec's most recent fantasy-horror title,Crystal RiR,"a monster can appear in a vent only when the player looks at the vent."Hibbins claims that,as viewers'brains are tricked into believing that they are physically present in a reality,the memories they form are much stronger than those made when watching so-called flat-screen media.To soften these memories,Hibbins and his team have introduced a slider into their game that allows players to control the intensity of the horror."'Normal'will be an average scare experience,"he said."You'Il hear voices in the distance,ghosts in the corridors,sound from the voids,and snakes in the corridors.'Extreme'introduces jump scares,such as ghost figures that run through your body.It really does offer everyone an option."Stephan said,"Long-term,perhaps it's a case of building literacy in players and viewers so they understand when the scares are coming.For now,I think that means taking it slow."31.Virtual reality was originally designed as

A.a treatment ofveterans'injury after wars.
B.an exploration of the myth in human mind.
C.a way to raise sympathy for others.
D.a remedy for mental disorder caused by stress

答案:D
解析:
事实细节题。第一段第二句提到,虚拟现实被用来“克服创伤后的应激障碍”,题干中出现的was designed as即本句中is used to的意思,故D项是正确选项。【干扰排除】虚拟现实是对精神障碍的治疗,而A项是对实际创伤的治疗;B项不是虚拟现实的主要目的;C项是通过虚拟现实进行治疗的后果。故A、B、C项均可排除。

第6题:

请在(7)处填上最佳答案。

[A] reality

[B] phenomenon

[C] concept

[D] notice


正确答案:D

第7题:

Text3 In the past several years,as the nascent medium of virtual reality has come into its own,scientists and creators have begun to explore its potential effects on the human mind.Some are undoubtedly positive-as,for instance,when the technology is used to help war veterans overcome posttraumatic stress disorder,or as a means to expand a person's capacity for compassion.But the immediacy of virtual reality has a dark side,too.Several months ago,Michael Madary and Thomas K.Metzinger,researchers from the Johannes Gutenberg University of Mainz,in Germany,published a series of recommendations on the ethical design and implementation of virtual reality.Their appraisal of the medium's psychological force is both studious and foreboding."The power of virtual reality to induce particular kinds of emotions could be used deliberately to cause suffering,"they write."Conceivably,the suffering could be so extreme as to be considered torture."In filmmaking,the director must perform a kind of seduction of dread,leading viewers through an escalating series of psychological states.In the immersive world of virtual reality,no such dance is required.Part of the power of virtual reality-based horror comes from the fact that the director knows exactly where the viewer is looking."With that knowledge,we can play mind tricks or trigger events based on the gaze,"Jon Hibbins,the director of Psytec Games,a London-based virtual reality studio,said.For instance,he said,in Psytec's most recent fantasy-horror title,Crystal RiR,"a monster can appear in a vent only when the player looks at the vent."Hibbins claims that,as viewers'brains are tricked into believing that they are physically present in a reality,the memories they form are much stronger than those made when watching so-called flat-screen media.To soften these memories,Hibbins and his team have introduced a slider into their game that allows players to control the intensity of the horror."'Normal'will be an average scare experience,"he said."You'Il hear voices in the distance,ghosts in the corridors,sound from the voids,and snakes in the corridors.'Extreme'introduces jump scares,such as ghost figures that run through your body.It really does offer everyone an option."Stephan said,"Long-term,perhaps it's a case of building literacy in players and viewers so they understand when the scares are coming.For now,I think that means taking it slow."35.Which of the following would be the best title ofthe text?

A.The Dark Side ofVirtual Reality
B.The Coming Horror ofVirtual Reality
C.Ways to Slow down Horror in Virtual Reality
D.Virtual Reality's Contribution to Games

答案:B
解析:
主旨大意题。本题询问的是最佳标题,文章主要描写的是虚拟现实带来的恐惧,故B项是最佳标题。【干扰排除】文巾除了谈论虚拟现实的黑暗面,也提到了它的一些积极作用,故A项错误;C项“减缓恐怖的方法”在文中虽有所提及,但不是文中主要表达的内容,故排除;D项“虚拟现实对游戏的贡献”也只是文中捉及的一方面,其还有黑暗的一面,不能概括文章的主旨,故排除。

第8题:

His success was due to () he had been work hard.

A、that

B、the fact which

C、the fact that

D、the fact of


参考答案:C

第9题:

The conclusion can be deduced from the premises.

A:gone
B:derived
C:done
D:come

答案:B
解析:

第10题:

Given that Thing is a class, how many objects and reference variables are created by the following code?()   Thing item, stuff;   item = new Thing();   Thing entity = new Thing();

  • A、One object is created
  • B、Two objects are created
  • C、Three objects are created
  • D、One reference variable is created
  • E、Two reference variables are created
  • F、Three reference variables are created.

正确答案:B,F